![In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and](https://i.redd.it/xjr3dj926fh91.png)
In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and
![Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX](https://realtimevfx.com/uploads/default/original/3X/6/0/6037ffc15f87a9bfe5b5287ad683cded2a478d8a.jpeg)
Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX
![Niagara Ribbon Draw Relative to Camera instead of World Position? - Blueprint - Epic Developer Community Forums Niagara Ribbon Draw Relative to Camera instead of World Position? - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/0/4b0de08f685b26f2a403b5fe2a26103dd47e4934.jpeg)
Niagara Ribbon Draw Relative to Camera instead of World Position? - Blueprint - Epic Developer Community Forums
![Niagara: Fast moving object and robust ribbon trail effects in MP - Rendering - Epic Developer Community Forums Niagara: Fast moving object and robust ribbon trail effects in MP - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/9/5b954915cf6507226d2304b0c75ce4baa9a2b242.png)